A mobile application that promotes the reduction of mass consumption by allowing people (especially students living in big cities and on a low budget) to lend, exchange, or give away objects that other people need momentarily or permanently. Thus instilling a circular economy with everyday objects.
By the functionality of offering and
To motivate the user to keep sharing, borrowing,
The UX/UI is simple and straight forward when
navigating through the app and when performing
To provide the feeling of relatedness, safeness,
and thus, promote the performance of the activities.
Working with fictional people made me shift away from my perspectives
and open my mind to other types of circumstances in which people might
have the want or need to use the Lender mobile application. I thought of
two examples that could represent a student's life in Berlin, and their
surroundings and activities, concerns, background, etc.